Latest fashions in area highways and the plan for wash common coming soon.
Posted by Govanus on 15 October 2014 in English.I’ve been a bit more away from osm in the last week than I planned so apologies for those waiting for bit from me. I’ve not forgotten!
I’m planning to do the whole of wash common’s roads in a big stint very soon.
I began in the area before I’d learnt about area highways. so the results became a bit strange (footpaths narrow and road surfaces very wide creating mismatchings and dislocated sidewalk features that tried to join the footpaths. Then when I tried to add area highways using the early area=highway type tagging it fell foul of mentors auto-validator and the “corrections actually messed up in some renders as mentor tagged the with a lot of highway tags to confuse things. The key reason why they weren’t suppose to be added in the first place. So I gave up on Wash common for a while to see if mentor would finish the site off, (I had other fish to fry too). But nothing seems to have been added and parts are just looking like a mess so I need to go back and get it done properly.
As area highways and sidewalk tagging seem to have been a moving target to draw with I was going to put a general question out on the help wiki to find out what the consensus is at the moment on this apparently such an awkward feature (most maps I commercially use just use vectors to show edges of things and then the space between the “edges” of the same type become areas or a seeding dot or simplified routing line to carry the pathing logic in a cheap way.
Features I want to look at is:-