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Tracks, fences, entrances and stiles plus tennis court in lower Cook next to Mt Painter off Bicenntenial.
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Extended trail for Legoland to swamp and added cliff lines, mostly based on satellite imagery.
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Added the bus stop on the loop off Shakespeare Crescent as it's kinda significant, also explains reason for loop.
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Started mapping internal fences at Dunlop Grasslands - needs a thorough survey though, lots of data missing. Needs tracks surveyed too.
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Added foopath along west side of Bindubi and thrufares from Bindubi to Teague and Kum.
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Added footpath between Bindaga and Bindel streets.
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Added two new tracks.
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Moving stile to see if that'll fix persistent rendering issue with stile appearing a hundred metres away at all zoom levels.
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Fixing typo, someone had spelt "Forst Hollow"
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Added gully that goes past Aranda Snow Gums - significant erosion risk.
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Added wood tag to define as group of trees. Can't get any more info on how local leg maps to IUCN so will leave that for now.
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Added some new tracks in the main forest of the Aranda Bushland, plus stiles, gates and track into the lower frost hollow plus a poly for the heritage-listed Snow gums (includes link to listing prepared by ACT Heritage Council 2004, PDF)
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Added new walking tracks to north-west corner of Aranda Bushland.
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Added park, playground and new apartments.
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Added missing footpath in Aranda Bushland. There are probably a bunch more minor tracks that could be added - should we have a minor/lesser footpath category?
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Decided excess "summits" and gullies was attempting to replicate topography in a non-topographic map and if people want that they can get terrain/topo layers.
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Added paths to dog park and gates but will need field survey to verify as satellite imagery is old, pre-dog park establishment.
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Added a bunch of fence that surprisingly had been omitted, plus stiles. That should be the whole perimeter done now.
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Changed North Kama from farm as no longer for grazing but not tagged for conservation or inclusion in The Pinnacle; future undecided as yet, poss fire buffer.
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Added fences, gates, gullies/creeks, although considering there're all dry perhaps adding all the gullies is a bit of overkill? Will consider removing and replacing with vegetation polygons (as the vegetation is distinctly different around these gullies)
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