OpenStreetMap Carto - my thoughts on development (part 2)
Posted by kocio on 28 August 2018 in English.First part was about why dense (well mapped) areas should be treated better than outdoor/rural areas. Today I will discuss rendering objects according to their size.
There are many types of maps and one of the most important property is their preferred use. OSM Carto has no special goals of this kind, it is meant to be general style. Unfortunately, it’s harder to develop because of this.
Putting all the things on the map according to their “importance” is misleading, because without clear goal it’s hard to tell what system should we apply to show some items more prominently than the others. In practice it seems that people tend to think mostly like “I want to find x” or “it was always like this”. But finding is better done by apps and we show many object types, so sticking to the old solutions will just highlight lack of clear rules eventually.
So - what could be the universal property of objects that we could use on the map? I think this is their size.
In a matter of fact, it is used a lot already. We use initial zoom levels to not show benches at the world level, because then the map would look more or less like this: