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Removed traffic_signals:vibration=no from crossing ways where it is set on the crossing node (tag only really meaningful on a crossing node)
Closed
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Removed traffic_signals:vibration=yes from crossing ways where it is set on the crossing node (tag only really meaningful on a crossing node)
Closed
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Removed traffic_signals:sound=no from crossing ways where it is set on the crossing node (tag only really meaningful on a crossing node)
Closed
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Removed traffic_signals:sound=yes from crossing ways where it is set on the crossing node (tag only really meaningful on a crossing node)
Closed
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Removed button_operated=no from crossing ways where it is set on the crossing node (tag only meaningful on a crossing node)
Closed
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Removed button_operated=yes from crossing ways where it is set on the crossing node (tag only meaningful on a crossing node)
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Added pedestrian and cycle prohibition signs, plus fixme to check crossing type
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Barrier Point Road access=no -> private
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed
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Removed button_operated=* from crossing ways, only meaningful on a crossing node
Closed