I’ve been closely involved with the journey Rapid is on. The first version of Rapid was released in 2019 as the first OSM editor that added machine learning-derived layers you could easily add to OSM in one click: roads from Meta and building footprints from Microsoft. This groundbreaking work enabled efficient, but human powered adding of vetted external data to OSM, and continues to be one of the most widely used methods for doing so. Since the original launch, a collaboration with Esri’s community data program added many additional layers of authoritive data available to add to OSM in the same way.
As government agencies continue to make more data available to OSM through Rapid (around 145 as of now, with hundreds of millions of features), work on version 2 started in early 2022. Developers Ben Clark and Bryan Housel presented the early stages at State of the Map US in Tucson last March, and followed up with a more technical talk about the underlying technology changes at FOSS4G in Firenze. Alpha versions of version 2 have been circulating since then. I have been using these extensively, especially in the past two months. I’ve been barraging Ben and Bryan with bugs and feature requests, as have many others who have participated in the alpha testing phase. A ton of issues have been resolved since the first alpha release, and we’re very happy with where we are with Rapid 2.0. Happy enough to launch version 2 beta today! 🎉
What’s new in Rapid 2.0
If you haven’t used Rapid at all yet, this is a great opportunity to try it for the first time. Many things will feel familiar if you’ve used the built-in editor on openstreetmap.org, but you will also notice small conveniences you won’t find there—or anywhere—like a shortcut to quickly cycle through highway types when you have a way selected, “virtual nodes” that are displayed for polygons with POI tags and improved polygon labeling: