A while ago I completed the roads for Peasedown St. John in Somerset; put in the key buildings and thought "done".
This was largely done with GPS and a fine day. I was surprised at how inaccurate Google Maps was in comparison, with extra roads left, right and centre.
Then the Bing images were released and I found myself adjusting things and tracing over bits I wasn't able to (easily) map before. One spare lunch hour lead to another and I found myself chipping away at the whole village.
And today, I now declare the village buildings largely done. They're rough and approximate but a good starting place for somebody else to refine.
Comparing the original village (Centre & NW) to the newer homes (E/SE) really shows the difference in space between homes, garden sizes and the "just cram it in" approach modern houses get.
I've done some work on getting the land uses tied up, but there is room for improvement. There is also some clarity needed on paths.
With all this extra information on the map I feel that things are getting cluttered - and probably pointlessly so. Although it's an achievement to get homes on the map, it's generally useless for most map users. I feel OSM needs to take a layer-based approach to rendering, with streets and roads, and then optionally over-lay pedestrian, buildings, etc.
In all, my experience of OSM is similar to other community projects - there will always be dicks throwing their self-imposed rule on everybody else and declaring themselves guru. You either have to humour them or leave the project as they have far more time and persistence than the casual masses. I generally try and find small corners of the map which is ass-hole free.
Discussion
Comment from EdLoach on 3 ноябрь 2011 сәгать 15:39
If you get another fine day (perhaps next summer now), you could take printouts of your work and write on the house numbers. I think house numbers in OSM are more useful (for routing applications say) than buildings alone are. I think another zoom level would be useful to show that much detail though. The village is looking good though (and I do think buildings add to the map)
Comment from Richard on 3 ноябрь 2011 сәгать 15:43
Nice work on the mapping!
I think it's a mistake to think of OSM's default rendering as anything other than a nice demo. Lots of other sites do already render just the bits they want (OpenCycleMap, for example). We want to encourage more of these - the whole vibrant ecosystem thing - rather than just expecting people to use osm.org's tiles for everything.
Comment from seav on 3 ноябрь 2011 сәгать 16:05
You think buildings in your village make the map look cluttered? Try a densely-populated city in a Third-World country like the Philippines. Here are the buildings traced in the city of Marikina: osm.org/go/4zhZBhXXl-
Anyway, to echo what Richard says, the beauty of OpenStreetMap is that you can take the raw data and render a map with the right amount of detail that you prefer. If you want a clean and spartan map, you can do so. If you are the type who loves architecture, then a map showing buildings is also possible, thanks to your effort to add the building outlines. :)
Comment from Dashers on 4 ноябрь 2011 сәгать 13:14
Seav - that looks quiet a feat!
I agree the buildings look good - but they do clutter the map and make other features harder to spot. Richard, I agree with what you're saying about being able to render what you wish, but this is a fallacy of open source - the great thing is you can change it yourself, but most people wouldn't have the foggiest how to do it. And then there are the practicalities of hosting.
I would suggest OSM.org should be the poster-boy for what is possible with OSM data. But then I suppose that would discourage people from taking load of their tile servers ;)
Thanks for the comments all.
Comment from chillly on 4 ноябрь 2011 сәгать 20:14
If you do feel the need to add the addressing to the buildings, there is a UK post code layer you can use to add to each address. Read more here: http://codepoint.raggedred.net/