Лагатып OpenStreetMap OpenStreetMap

tiles@home

Апублікавана карыстальнікам Deelkar 1 Лістапад 2007 на мове English

Some of you might know that I'm one of the core developers of the tiles@home rendering client, and sometimes work on easy parts of the serverside code.

Currently I'm more in "firefighting" mode than anything else, only to be stopped by lack of free time and the slowness of the dev server, which runs the serverside stuff.

What I like to see would include a tah.openstreetmap.org server, separate from dev, not a vhost, with it's own disks, and tuned a bit better to meet the requirements of the project. (i.e. lots of fast hdd space, lots of bandwidth, maybe a bit more RAM than dev currently has), but since OSM is a very "if you want something done do it yourself" sort of run project this will take a while, since I don't have the resources in time and money to go to london and set said machine up, apart from the fact that I can't even get into the server room probably, so my only hope is that the publicity and popularity of tiles@home in the OSM project grows to a point where the admins that do have physical access to the servers and the people with the money see a necessity to give it its own server.

Current problems that I'd like to fix, but that are too complex for my time I can dedicate to them:
- use new rasterizer. Inkscape sucks.
- implement better client-server communication to handle error situations
- improve detection and handling of errors in client, especially systemic errors like broken external software
- ...

Email icon Bluesky Icon Facebook Icon LinkedIn Icon Mastodon Icon Telegram Icon X Icon

Абмеркаванне

Увайсці каб пакінуць каментар