GOwin's Comments
Changeset | When | Comment |
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61618311 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts".
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61596178 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts". Also, do be precise when tracing features, and remember to square building corners. http://imgur.com/tboxPijl.png
Please fix these, and your other earlier edits.
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61596147 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts". Also, do be precise when tracing features, and remember to square building corners. http://imgur.com/tboxPijl.png
Please fix these, and your other earlier edits.
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61191712 | almost 7 years ago | @josephPada. Kindly review and revise these building edits, and improve the precision of your traces and building corners. This area is beyond the scope of the Project 4875. |
61189658 | almost 7 years ago | @JosephPada Kindly fix these building edits, and square the building corners. I'm not sure why you're in this area. This is way beyond the scope of project 4875. |
61595996 | almost 7 years ago | Kindly fix these, and improve the precision of your building traces.
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61595898 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts". Also, do be precise when tracing features, and remember to square building corners. http://imgur.com/tboxPijl.png
Please fix these, and your other earlier edits.
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61595659 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts". Also, do be precise when tracing features, and remember to square building corners. http://imgur.com/tboxPijl.png
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61595746 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts". Also, do be precise when tracing features, and remember to square building corners. http://imgur.com/tboxPijl.png
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61595746 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts". Also, do be precise when tracing features, and remember to square building corners. http://imgur.com/tboxPijl.png
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61595659 | almost 7 years ago | Hello @jaylawrence23. Kindly include a concise, useful comment in your changeset that describes your edits, instead of just leaving "#pupsjcwts". Also, do be precise when tracing features, and remember to square building corners.
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61611248 | almost 7 years ago | For completeness, do your best to digitize all visible roads features in the vicinity of the task grid.
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61611248 | almost 7 years ago |
These are examples of townhouses, and are better tagged as `building=terrace` rather than `building=yes`
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61494347 | almost 7 years ago | Remember to connect the roads you digitize to existing road networks.
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61494446 | almost 7 years ago | This is awesome! Thank you for your contributions. I also noted how you properly tagged turning circles, too. The only comment I have is about the round-about: http://imgur.com/kwlk1gLl.png This one, I already fixed for you. 🙃 Refer to the wiki on how to map these properly, so you'll know how to handle it next time.
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61540118 | almost 7 years ago | Next time, remember to avoid connecting roads to other features - unless they are roads themselves, too.
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61540426 | almost 7 years ago | Thank you for your edits @hotstar. This is a good example for `building=terrace` which may be used for buildings that share walls, where units are occupied separately, like townhouses. Also, you could've added a larger polygon, `landuse=residential` around it.
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61565357 | almost 7 years ago | Also, remember to avoid connecting features with other features. In this case, connecting to a road to the mountain feature. Just continue digitizing the road and connect it with other roads.
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61565357 | almost 7 years ago | Hi @siapno. When you encounter waterways, don't forget to add bridge segments on roads http://imgur.com/YkXQsBvl.png
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61566284 | almost 7 years ago | This is good - and it wasn't too hard, eh? :)
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