NorthCrab's Comments
Запіс | When | Comment |
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OpenStreetMap NextGen Development Diary #24 — Public Launch | Everyone, thank you for all the feedback and reports. I have a great note-taking system, so nothing is ever lost. I continue working on the most critical issues first, and I keep posting in the changelog channel on the OSM-NG Developers Discord. I’ll then pack everything together into a new diary #25 in 1-2 weeks. I’m really happy with the amount of engagement! MxxCon, you say that so confidently, and yet it’s clear you haven’t read the trademark policy. I have read it several times. |
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OpenStreetMap NextGen Development Diary #24 — Public Launch |
The project is currently based on somewhat outdated translations. There’s a plan to update them at some point in the future, but that’s a low priority issue. I don’t think it matters much for testing purposes.
Please note the big splash screen the first time you visit the test site. You explicitly need to acknowledge that you are on an independent test site. Otherwise, it will not let you proceed. The testing guide also states:
If you are going to participate in the testing, please read through the testing guide carefully. It answers many of the questions you may have. I have put a lot of effort into making it easy to digest and understand. |
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OpenStreetMap NextGen DD #23 — MapLibre & Dark Theme | @Matija Nalis lots, but I’m keeping it all for one big update hopefully soon. One last blocker is building an index (CREATE INDEX element_members_ways_idx ON public.element USING gin (members) …) in a reasonable amount of time even with limited resources. I want OSM-NG to run fast on low-end machines, and even faster on high-end ones - and a few months went into optimizing and improving this scaling behavior. I’ll summarize it all in the next Development Diary. |
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OpenStreetMap NextGen Development Diary #22 — Mobile Support | @Hedaja I’ve thought about it a few times, and I believe having a left/right-hand side preference for just this one thing is a bit much. It might be more reasonable to implement if there were more places that could make use of it. |
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OpenStreetMap NextGen DD #23 — MapLibre & Dark Theme | @RobJN I’m working on that now |
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OpenStreetMap NextGen DD #23 — MapLibre & Dark Theme | @matheusgomesms I think it only lacks administration and moderation features (reporting users, etc.). These will be worked on after public testing starts. |
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Co mnie motywuje do prac nad mapami w projekcie OSM? | Dla mnie głównym motywatorem jest walka otwartych danych z zamkniętymi mapami (Google Maps, Apple Maps, HERE itp.). Produkty, które nie skupiają się na zarobku na klientach, są zazwyczaj lepszej jakości, ale przez ograniczone fundusze nie są w stanie wygrać marketingowo. Dlatego moim celem jest usprawnienie mapy OSM zarówno pod względem jakości danych, jak i interfejsu, aby była jak najlepsza dla przeciętnego użytkownika oraz programistów i analityków. Chcę ograniczyć wpływy wielkich korporacji. |
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OpenStreetMap NextGen Development Diary #20 — Sign-in & Sign-up v2.0 | @Hedaja I am getting inspiration from https://kagi.com/signup (which has a great modern and minimal design), and you can expect a similar experience on OSM-NG mobile version 😃. |
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OpenStreetMap NextGen Development Diary #20 — Sign-in & Sign-up v2.0 |
It’s a browser required field, so the browser nudges the user to make a conscious decision of accepting the terms. This ensures they don’t accidentally miss the terms. |
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OpenStreetMap NextGen Development Diary #18 — Significant Progress | @Hedaja Awesome to hear that! We now actually use SVGs, but they are rasterized before being shown on the website (at a resolution we see fit). Previously, many icons didn’t have an SVG counterpart and were low-res, so this wasn’t possible to do. The actual work item was to create SVGs for them. Why not just SVGs? Rasterized images are minimally larger in file size but noticeably improve website responsiveness as they are faster to render. SVGs are computationally expensive for the clients, which matters even more when you have lots of them. |
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OpenStreetMap NextGen Development Diary #17 | @raincandy Of course, this is quite a popular idea :-) https://github.com/openstreetmap-ng/openstreetmap-ng/issues/24 |
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OpenStreetMap NextGen Development Diary #16 | Yup! When it reaches the feature parity point. |
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OpenStreetMap NextGen Development Diary #15 | 👷♂🏗🚀 |
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OSM-NG Development Diary #15 is Almost Ready | :-)! |
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OpenStreetMap NextGen Development Diary #13 | @sus242424 Currently it’s just a community project but we are working hard on making this a reality! There’s still some work needed to achieve the feature parity with the existing website. Just then we’ll be able to discuss it seriously 😉. |
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OpenStreetMap NextGen Development Diary #13 | The problem I am trying to tackle with the new design is that pressing (X) causes the alert to keep coming back up again as soon as you move the map slightly, which is annoying if you don’t know what’s happening. I want to provide an easy way to completely turn off the data layer for users who may have accidentally turned it on or no longer need it. Binding this new behavior to (X) would be confusing because it’s not just a simple dismissal. If you want to simply dismiss the alert, zoom in on the map or change the view. The original alert had only 2 outcomes: dismiss alert and show data. The new alert has 3 outcomes: hide data, show data, and dismiss alert. By providing the explicit hide data action, we prioritize the experience of new users while retaining the same set of functionalities for advanced users. At least in theory. Now that I have explained this change in more detail, I am looking forward to your opinion on this! As a bonus, ideally we would this kind of alert not to exist at all (given that it’s just a technical limitation of the app). After numerous optimizations we have already increased the rendering threshold from 2000 to 8000 and could probably go higher than this. Rendering lots of elements is super fast in OSM-NG compared to the current implementation. |
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OpenStreetMap NextGen Development Diary #12 | @Dimitar155 I agree it would be more intuitive to deduplicate them. I have posted an issue which should be completed before the first public release. |
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OpenStreetMap NextGen Development Diary #11 | @Koreller I haven’t seen that one! Thank you for letting me know, I’ll definitely take some inspiration 🙂. |
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Introducing Overpass Ultra v2 | Loving it |
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OpenStreetMap NextGen Development Diary #9 | Zgodze się że w OSM brakuje dobrej metody filtrowania zmian. W dalszych planach mam zamiar dodać nową dedykowaną stronę, coś w stylu osmcha ale lepiej zintegrowaną. |