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Well, just about there now. Amazing how many times one can go over a map, and find little bits to fix, amend, and others that just don't render *quite* right until you hit the correct items (which often defy common sense) in defining their "ways" (Good grief, I almost sound like a Zen Master there!)... anyhow, like I said, just about there, now.

Buildings have now, I think, been properly shaped so as to (1) reflect reality and (2) render properly.

Footpaths have been defined, redefined, and mucked about with a few times, in order to (1) reflect reality and (2) render correctly. Still not quire there yet, but I think this last edit this afternoon may just have cracked it. have to wait for the database update to see if I've got it this time. Should see in a couple of hours, anyway.

Changed a couple of bits to the north side of the slice where the Council's temporary street cleansing depot is; when the construction effort gets around to that bit, the depot and it's next door public car park'll disappear. Also added the road names (where missing) and, I think, finally got a handle on why Dudley Street wasn't rendering quite right. Think that's fixed now too.

All in all, not a bad weekends' work, "Even if I do say it what shouldn't", as my grandmother used to say every so often!

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