SekeRob's Comments
Changeset | When | Comment |
---|---|---|
116841304 | over 3 years ago | 3 warnings on your edit due a node drag on the first of 16 ways listed in the change set. I've repaired and please be careful to review your edits to check that all was accepted without alerts. thanks. |
116843349 | over 3 years ago | Please, do not drag any nodes while you're visiting. It's painful to restore when that happens over long distances. BTW as I told your friend also visiting here, noexit is not required when more than 15 meters away from other roads AND who says there's no footway or other route to continue the way? Blindly moving the tag from road to way end is not an answer. cheers |
116761578 | over 3 years ago | Indeed, often a footway has not been mapped. Also the end frequently is an overhead garage door, many a small building is ignored, carport, garage boxes etc. |
95224223 | over 3 years ago | Prob is, if its left standing it sets / maintains precedent and given its been there a year and no one querying the varacity/validità leading to it not remaining, policy seems to be not entirely hard and vast. The boundary is fake and some names but otherwise, says and building are real. Better edit it out than revert. King Matteo has not responded, maybe hé already abdicated 🤗 |
116765473 | over 3 years ago | Hi, Can you be more detailed in what you did in your edit set comments over and above 'all'. What?. You did save the edit set ignoring 5 warnings of ways crossing ways or water ways without connecting them. So you know, as everyone sees this between the american great lakes and the Pacific island you touched. Not good. Only edit in one location, save and move to the next. cheers from Italy. |
116761578 | over 3 years ago | It's called 'noexit' ;-) 'oneway' is when a road is only allowing traffic in 1 direction, which obviously is not possible on dead end streets. A noexit tag is not required when the dead end last node is more than 15 meters away from any other way. The navigator anyway knows not to include in route unless the destination is in the dead end. U can use traffic sign UK:816 at the entry (when present), most don't have though ciao |
116753240 | over 3 years ago | Updated solar farm too, buildings, fence outline. |
95224223 | over 3 years ago | Did query it with DWG that day i made the edit, no response at all. I like the creative 'circonvallazione' though :o} |
95224223 | over 3 years ago | Lol, did not see that as wikipedia=en:... link on his kingdom border. |
110027441 | over 3 years ago | Hi, when you map buildings that share walls you need to connect the white nodes at the corner so the turn grey. Else OSM thinks one building is on top of the other but does not know which. ciao |
113685554 | over 3 years ago | Oops, I slipped up in my previous life, in this one it is 'no_u_turn'. In fact, with 'only' Crispi also becomes inaccessible going south. Agreed? Fixed in a moment. |
116618431 | over 3 years ago | Huh, a dead end street can never be 1 way, neither can a node be 1 way as you write in your comment, but, you tagged it actually correct as noexit. :O)) |
116606012 | over 3 years ago | Hi, new flag. You shared footway and building edges and probable added level=1 to overcome exit-save warning of the building-highway crossing. Can't do neither 2. BUT, if you cut up the building edges and add the footway tags you can, at least it wont generate that or duplicate edge warnings. Given the roof, that should be on level=1 I think, the new default, touch a roof without that tag and the wizard fires up to upgrade. Then the path can be returned to level=0 or rather no level as that is the default. Anyway, the footway along the grass is floating at level 1 so the next warning will be a '... long xyz without a bridge...' ;O) I'll be happy to fix it for you, but how else can we learn but from our mistakes i.e. DIY. :O))) ciao ciao |
116601386 | over 3 years ago | Hi Please see the warnings above this comment. You need to make sure to connect the roads at crossing. When successful, the white node turns grey. If a road ends near another road but is not connected you need to put a 'noexit=yes' tag at the end. No exit is required when a road ends within 15 meters of another. I've fixed the above for you Ciao. |
116262129 | over 3 years ago | OK, I have created the walking route for you of 2° tappa which seems to start/end momentarily as Bosco d'Olmi. Click on link below to see the route. Up to you to do the rest and delete the path which I've moved OFF to the side of the existing roads and track to resolve the duplicate edges, a non-no in mapping. If you have questions how to continue let me know. ciao link to relation: osm.org/relation/13722706 |
116262129 | over 3 years ago | Hi, You mapped your parh on top of S.Filippo on top of other roads. You cant so that, plus you have 7 warnings of 7 crossing you did not connect. The proper way is to tag a historica hiking route relation using exisring roads and sidewalk. If you're done i can set it up at the forest end and then you can finish it, but the path itselff has to be deleted at it caused 340 duplicate edge warnings Let me know, OGGI Ciao |
116558343 | over 3 years ago | If the signs at entry points are roundabout + yield it's a roundabout AND when it's tagged as roundabout you remove the oneway tag. OSM known which way it goes ;o) |
105685384 | over 3 years ago | Btw, guess Giovani is a typo too 🤓 |
105685384 | over 3 years ago | The etymology wikipedia tag i already added 8 months ago and is with 1 L. Took a photo ATT and IIRC the sign was at eye height on the SW or SE square wall, so i can check, 99% its a typo in the name field. I'll trace it back in my cycle prog. Cheers |
116546264 | over 3 years ago | Well at least the forest in 1km zoom resolution is back so what we did at least did something good. This forest MP needs big time dividing for maintainability. Last week hit on 1 with 4500 members and 56,000 nodes. The full trick box needed applying to get that beast in order... unclosed ring, the mapper had stopped probably because the screen would not refresh. Takes 30 seconds on mine with 16GB ram. TTYL |