SekeRob's Comments
Changeset | When | Comment |
---|---|---|
121271381 | over 3 years ago | Hi, your "Inserimento elementi rilevati il 20/05/22"resulted in you breaking the forest outline with complete loss of rendering on all maps. When you edit large areas, check back few minutes after saving in view mode and hit Ctrl+F5. If things keep showing you're fine. If things start disappearing in blocks or whole, something is wrong. Time to open the editor to find the reason. ciao |
121144711 | over 3 years ago | Hi, Per my previous comments, point 1), connections is a MUST. On converting, yes, you can cut an already mapped way at chosen points and relabel to track and change the paving. When tagging as track, the preferred is to select the grading in the wizard dropdown box. No need to specify the specific surface, in fact Osmose QA flags a combo of grading and surface as conflicting.
cheers |
120667339 | over 3 years ago | However wrong it my be in your view, I've added this one and several others sections to the Aurelian wall relation. There are more parts that for whatever reason were never added to the relation on my inventory list. When the time comes I'll convert the 'site' relation to a 'proper' one. These walls haven't budged for 2000 years so it is not in any hurry. ;o) ciao |
121306380 | over 3 years ago | weblink incl app at https://www.freeto-x.it
How to blow up the most expensive part of your e-car, the lithium battery, in 10-15 minutes, but your pedaggio is refunded. ciao |
121212192 | over 3 years ago | Hi, This building / relation has some issues, the change set summary already showing 3 warning. Most importantly though, how did this building rise to layer=5 (somewhere floating in the stratosphere ;o). For sure, one roundish building overlaps the square building, likely needing redrawing of the square to follow the outline of the round and removing the layer=5 and tag the roundish 1 as layer=1 If you navigate in OSM Inspector in the Areas view to this location you see there are quite a few issues.
Just so you know, the intersection the easiest to fix. The problem results in no building rendering there at all. Let me know if you need help ciao |
121234468 | over 3 years ago | Hi, Please be aware that when you combine edits in far apart places, every mapper in between gets to see this edit listed in their local change set history for days. In this case some edit in Italy and another in Egypt. Try to avoid this, keep edits to a local area, save tem, then move to another place and make edits, save them, and so on. All mappers only want to see change sets listed in their regular area of mapping. Many thanks in advance for your consideration. ciao |
121144711 | over 3 years ago | Hi, Welcome to OSM. On your (MTB) tracks, 1) please make sure to connect the ends to other ways as else routing is impossible. 2) Don't map 1 way on top of another way that already was there. Happy mapping Ciao, Benvenuto in OSM. Sulle tue tracce (MTB), 1) assicurati di collegare le estremità ad altri modi, altrimenti il instradamento è impossibile. 2) Non mappare una via sopra un'altra che già c'era. Buona mappatura |
121020034 | over 3 years ago | Hi, the immediate problem of the meadow was fixed. Looking at osm.org/relation/3598469#map=12/44.5170/11.8048 it seems there are currently no broken relations with the large farmland, so not fixing what's not broken ;O) ciao |
121020034 | over 3 years ago | Hi, The problem persists, there's farmland mapped inside a greater farmland relation but the Stazione Radioastronomica di Medicina has now changed from inner to outer as it no longer is 360 enclosed by the same farmland relation, so I've changed the latter's meadow outline as temp fix. Fortunately this is just farmland and not forest as that would have given some interesting render results in Carto. cheers |
121056574 | over 3 years ago | Interesting, apart from a 2 node change touching on North America and almost all of Europe, .... I've actually been using the tag source:width=estimated combined with width=n.n having 9000x use. Seemed consistent to me, source:name, source:maxheight ,:maxweight etc FYI |
120827481 | over 3 years ago | Hi, Your import is dumping building outlines with self intersection and smack on to of highways. such as this one osm.org/way/1059184799
ciao |
120847391 | over 3 years ago | Moltissimo bennissimo ora. ;o) 👍 |
120828031 | over 3 years ago | Just 10 easy fixes lurking in 1 place. |
120764853 | over 3 years ago | Hi, Actually it was correctly tagged as area=yes. The real problem is that this area/path is crossing buildings to include it's obvious some node dragging took place of buildings while shaping the pedestrian area. Obviously the roof belongs on layer=1 and the pedestrian area needed connecting to the footways. QA will tell tomorrow if more problems exist here. cheers |
120616087 | over 3 years ago | Hi To follow up, would craft=refurbisher or reconditioner be any good to you? Your skill has has very few mentions. But, there's always someone who has to be the first on OSM so craft=refinisher which does have a description on the Free Dictionary as "To put a new finish on (furniture)." would be fine with me. ciao |
120616087 | over 3 years ago | Hi Your entry on OSM is flagged as feature less. It needs a shop or craft key e.g. craft=restorer... Cant find any past samples in system that capture refinishing, no other Mr Sandless. Let me know
|
120704278 | over 3 years ago | Hi, your entry for the trailer rental got flagged with code issues so I've made the adjustments for whatever I could figure out. Marked the property ways as paved and lit. Can't see in the imagery what type of paving, asphalt or concrete. The 'tags' as I think are right you find here: osm.org/node/9724729374 The system will flag me if there's anything more to tweak. ciao from far away away. |
120426858 | over 3 years ago | Saw that few minutes ago. |
120709958 | over 3 years ago | Only 25 issues resolved in few minutes. \o/ |
120667458 | over 3 years ago | Benötigt Korrekturen da mit drei Warnungen abgeschlossen, zum beispiel Strassen die Gebäuden kreuzen und Gebäuden denen Gebäuden kreuzen. Bitte bitte. |