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Lunarender roadmap

Publicado por Severak o 11 de Xullo de 2016 en English. Última actualización no 23 de Setembro de 2016.

Once upon a time I introduced lunarender map renderer here.

A month ago somebody asked on github if project is still alive. I told him project was suspended.

But this was impulse for later development.

I began to investigating how to solve major problems with my renderer.

GeoJson as rescue

I decided to switch to GeoJson as native input format. It will solve major problems with my renderer.

Firstly, there is nice nodejs app osmtogeojson. I will use it for assembling multipolygons.

Secondly, there are geojson-encoded vector tiles from Mapzen. I will use them to render large areas of maps in “tile by tile” fashion.

Planned features for v2

  • cross-platform installation (aka no win binaries in linux zip)
  • better command line parameters (inspired by Pandoc)
  • better user manual (inspired by Pandoc again)
  • multiple input formats (OSM XML, GeoJson, Mapzen tiles)
  • multiple output formats (SVG, PNG, PDF, GeoJson)
  • more map projections (probably via proj4)
  • ability to render large area from vector tiles
  • some improvements in rules syntax

Icon editor

I am also thinking about creating svg icon/texture editor. I used Piskelapp for my pixel-art-style icons, but it has no support for saving in SVG.

Feedback welcome

Feel free to ask some questions or suggest some ideas.

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