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Diari de WilleGIS

Entrades recents al diari

A reminder to go to sleep when you’re tired.

Publicat per WilleGIS el 13 Desembre 2022 en English.

Seriously. Me being sleep deprived made me create a huge issues. Lucky for me I knew how to before hand fix the issue…. At least I hope so. Double checking tomorrow to ensure no stray nodes are about again.

Sleep deprivation leads to mistakes. Mistakes lead to even less sleep because they need to be fixed.

TL;DR go the heck to sleep so you don’t make mistakes that’ll cost you more time.

Ubicació: Washoe County, Nevada, United States

Water Body Digitization

Publicat per WilleGIS el 25 Octubre 2022 en English.

TL:DR River Polygons with river lines good, river lines alone bad.

Water Body digitization is the base line of water networks on openstreetmap. Every point, line, and polygon has been either manually created or generated through a computer application. Much like roads, rivers and other water bodies can be and sometimes are crucial resource for transporting goods.

Historically, cities and small towns were generally near a water body for drinking/bathing water, cargo transportation, and in the past one hundred and fifty years rivers are used for electric power generation.

Water Body Polygons are used in all types of maps so why not make these features correct by providing a more detailed polygon over just providing a line.

EX. The Sprague River in Klamath County Oregon is a perfect example of having many twists, turns, islands, and variable width across it’s path. Detailing these features in larger scales may not be as necessary as smaller scales below 1:150,000.

Ubicació: Klamath County, Oregon, United States