A random discussion on the OSM World Discord server yesterday led me to do two things I don’t do often:
- Edit the OSM Wiki
- Map outside my area
The question was posed, how to tag a coal heap, the kind used for storage, typically next to a coal-fired plant of some kind? There were several ideas, and you can find examples of them out in OSM.
-
landuse=landfill
+resource=*
This, to me, feels like tagging for the renderer, but I can understand it. A lot of these heaps have a similar form to open-air landfills: bulldozers pushing and piling mounds of incoming material. But the function is quite different, and the landfill page is clear in that it stores waste.
In the case of coal heaps (and, as I thought about it, sand, salt, and gravel, too), there’s more or less a permanent “heap” site that grows and shrinks as the resource is used and replenished. Not all are permanent enough to warrant mapping, but the heaps near coal-fired power plants have their own infrastructure, so it feels mappable.
Interestingly, there are some examples in France of former coal mines that were filled in, and in those cases, the combination of those tags makes total sense. Otherwise, no.
-
landuse=landfill
+material=*
Seems to have more use, existing usage appears to be coal heaps and similar. Again, landuse is not the right tag for what these are. And while the use of the material
key isn’t quite as wrong, I think it could use some refining. If it’s like a coal heap, i.e., something being stored for later use, that feels like a resource, and for true landfills, there’s already landfill:waste
.
-
man_made=spoil_heap
+resource=*
To be clear, I didn’t actually see any uses of this that were the kinds of storage heaps I’m interested in. Most were legitimate former mines, the resource
key referring to what the former mine was extracting, as opposed to the contents of the pile left over.
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