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Relation 12907666

marnen님이 English로 2023년 1월 2일에 게시함.

I just realized that I should mention here that I’ve been putting a good deal of effort (in fits and starts) into combining osm.org/relation/12907666 with adjacent wooded areas and converting it and the areas around it into multipolygon geometry. It’s a huge job and I only work on it every now and then, but I’m pretty pleased with it as an example of what well-designed geometry can be.

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토론

2023년 1월 2일 03:03SomeoneElse님의 의견

Given that it doesn’t have a name, wouldn’t it make sense to split osm.org/relation/12907666 into much smaller wooded areas? That’s going to be a monster to edit!

2023년 1월 2일 09:27mmd님의 의견

There might be a geometry issue somewhere, as the relation doesn’t render on the standard map anymore. JOSM validator reports those sorts of issues.

2023년 1월 2일 10:22SomeoneElse님의 의견

(re mmd’s comment) JOSM’s validator notices that osm.org/way/1126399098 is an inner twice, but that is the least of anyone’s worries trying to edit this…

2023년 1월 2일 10:28mmd님의 의견

I think there are more issues, like a non-closed geometry up here: osm.org/relation/12907666#map=16/43.8049/-122.6301 … You need to re-run the validator, once you have fixed all reported issue, as new issues are likely to show up then.

2023년 1월 2일 18:57yvecai님의 의견

It’s definitely a good idea to split such polygons, but that’s a huge job in itself.

2023년 1월 2일 19:23marnen님의 의견

SomeoneElse: The fact that it doesn’t have a name or any other identifying info is why it makes sense to join the wooded areas IMHO. The arbitrary boundaries between identical areas are nonsensical and should be removed IMHO, which is what I’ve been doing.

Note that I’m not treating the adjacent managed forest areas this way; I’m leaving the borders intact in case they indicate different ownership or status that can be filled in later. But one natural wooded area, with no particular difference in status, should surely be one multipolygon.

mmd: I don’t think the relation currently has any closure issues, although I’ll look at the point you mentioned. There was an error that I fixed.

yvecai: There’s a reason this is a multipolygon, not a simple way. Each way in the boundary is in general fairly short so that editing doesn’t become problematic.

2023년 1월 2일 19:38mmd님의 의견

To be more specific, JOSM complains about way osm.org/way/1000494463, in particular the part of the way starting out southbound with node osm.org/node/9235211881 … once I remove that node, and everything further south of it, the closure issue is solved. Once option to achieve this is to split way 1000494463 at osm.org/node/9235211880

2023년 1월 2일 19:40marnen님의 의견

Thanks, I’ll check that. I’ve been very carefully checking for closure issues as I go, and using iD’s closure checker and sometimes other tools, so this is surprising.

2023년 1월 2일 19:49mmd님의 의견

By the way, after splitting way 1000494463, you should see one more member in osm.org/relation/15074887 … overall you shouldn’t have to delete any nodes or ways. Splitting up one way and making sure that the right segments are assigned to each of the two relations should do.

2023년 1월 2일 19:49SomeoneElse님의 의견

The fact that it doesn’t have a name or any other identifying info is why it makes sense to join the wooded areas

No - trust me - it really doesn’t. If you join everything up into one monster multipolygon it’ll get broken immediately and be a nightmare to fix, as you’ve found. You also may find it a challenge to use iD for this, since it tries to “hide” the geometry from you, which doesn’t always work when something is broken.

I find JOSM’s validator invaluable in such cases - you absolutely ought to be using that to check for problems as you go (even if you’re not using JOSM to edit).

2023년 1월 2일 19:57mmd님의 의견

I find JOSM’s validator invaluable in such cases - you absolutely ought to be using that to check for problems as you go (even if you’re not using JOSM to edit).

Totally agree here. JOSM reported even some more issues: three relation members should have a member role “inner” instead of “outer”.

2023년 1월 2일 20:42marnen님의 의견

SomeoneElse: “Trust me” isn’t a good argument here. I work with multipolygons frequently and don’t break them; it’s not hard. Constructing the big multipolygon, as I’m currently doing, is a little harder, but that only has to happen once, and future edits shouldn’t be a problem.

I don’t like JOSM enough to use it as my primary editor, but its validators can be helpful; I will check their output here. I’ve been also using the osmsurround analyzer, which seems to be OK on this.

Thanks for the input. I think this is semantically the right thing to do, but I want to make sure I do it correctly. :)

2023년 1월 2일 21:06marnen님의 의견

All fixed now; thanks. I didn’t realize how much JOSM’s validator caught that other tools didn’t, so I’ll put up with JOSM’s ugly UI for this. :)

2023년 1월 2일 21:44yvecai님의 의견

Of course, a valid MP is a valid MP and if you feel comfortable with those, you’re not alone. However the argument against bigones I found sensible is to think of your fellow (future) mappers to can be put away by such a complicated task when it comes to update a simple forest.

2023년 1월 2일 22:01marnen님의 의견

Huh, I’d say the opposite. I’m much more put off by redundant simple polygons than I am by multipolygons. I find working with multipolygons much simpler and easier than the alternative.

2023년 1월 11일 00:35Xvtn님의 의견

Is the ultimate end goal here to have any continuously connected wooded area be a multipolygon? So most of the western US will be included if so? I agree that philosophically it makes sense that a “wooded area” have something describing/connecting the whole thing. I also agree that lines breaking up large polygons are arbitrary and don’t reflect anything physically on the ground.

However, in practice, I don’t see what it accomplishes. I agree with yvecai that it only creates headaches in the long run.

2023년 1월 11일 01:21marnen님의 의견

Yes, it seems semantically wrong to have semantically identical areas separate when there’s no actual boundary.

To me, the fake boundaries and their semantic wrongness create far more headaches than the alternative.

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