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JOSM still can't into hardware acceleration

polemon님이 English로 2021년 11월 1일에 게시함.

I’m editing OSM with JOSM for many years now. After so many years, the UI of it is still something that kinda throws me off, it feels quite clunky at times, not all icons do make as much sense, and it’s not consistent with other editor tools.

But what kinda grinds my gears, is that after so many years, it still can’t do hardware acceleration.

Yes, I’m an nVidia pleb, but it’s something I feel like I must roll my eyes round every time I use this. Given a fast enough CPU it at least still works, but having more complex graphical things work better in a browser, is kinda saddening.

On one hand I feel kinda entitled to tell people to “fix it”, but then again, I should probably look into it myself, I don’t know. I think it’ll be next to impossible to fix anything in JOSM. Last time I’ve checked, the codebase is a little all over the place. That, and it’s also just too big. But there are a bunch of things that I’d like to have changed, I guess. On the other hand, iD is also quite annoying at times, but fixing tags presets with it, is whole lot more convenient than in JOSM.

Perhaps one day, the Java gods will have mercy and fix JOSM for us…