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An Osmarender quirk

We pretend there isn't a random extra "not" in that second paragraph.

An Osmarender quirk

This suggestion seems like solving a rendering bug by using tagging which is specifically forbidden.

I could understand if osmarenderer implicitly assumed either cutting=yes or tunnel=yes but it seems not having a road disappear entirely seems like a bug.

I suppose it's debatable. I can think of features that perhaps you would expect to completely hide lower level roads. Obviously higher level roads for instance. Perhaps buildings? But surely not natural=cliff?

An Osmarender quirk

And incidentally in this junction *all* the roads would be labeled with bridge=yes (excluding the roads in the cutting past the cliff)

An Osmarender quirk

Yeah, sorry, I moved the points where the cutting started to not overlap the area.

Looking around i don't see bridge=yes being used for highway junctions generally. It seems unnecessary for people to understand the junction as long as the roads are labeled with layer= properly.

Actually I was wondering in a lot of places whether to use bridge=yes for the overpass or tunnel=yes for the underpass at intersections. I'm not sure which rendering I prefer.

Odd changeset

I think I may have done it elsewhere as well. I know a few times I've noticed deleting points and finding identical ways underneath. How do you find them except by accident? How would you know whether you caught them all?

Odd changeset

How odd. I don't even know how I would create a duplicate if I wanted to.

Thanks for fixing it.