CurlingMan13's Comments
Changeset | When | Comment |
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112317772 | over 1 year ago | Do not "lollipop" areas to simulate a hole. I have gone through and cleaned up this course for you. |
149108064 | over 1 year ago | This changeset has been reverted in part or full. Access tags should be used instead for "private" driveways, rather than straight up deletion. You can read more why deletion is not the answer here:
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149107980 | over 1 year ago | This changeset has been reverted in part or full. Access tags should be used instead for "private" driveways, rather than straight up deletion. You can read more why deletion is not the answer here:
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149107744 | over 1 year ago | This changeset has been reverted in part or full. Access tags should be used instead for "private" driveways, rather than straight up deletion. You can read more why deletion is not the answer here:
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149107980 | over 1 year ago | It was already tagged as a driveway, not a residential road. Deletion is not the answer, and you can read why here:
Access tags should be used instead.
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149071673 | over 1 year ago | Instead of abstract art with a bunch of pieces to try and simulate holes, you should just use multipolygon relations. trust me, it is so much easier, plus it would be of higher quality. |
149071435 | over 1 year ago | The paths that go over water should be mapped with bridge tags, as appropriate. |
149072766 | over 1 year ago | Do not delete just to readd the features...
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104152296 | over 1 year ago | Is "Public Fishing Access - Easement of Private Property" the actual name? It appears descriptive and unlikely to be signed as such. |
148994419 | over 1 year ago | Do not partially overlap areas, such as the green and fiarway.
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148994419 | over 1 year ago | Do not partially overlap areas, such as the green and fiarway.
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148955837 | over 1 year ago | Multipolygon relations should be used instead of this abstract art of areas to try and create "holes" in an area.
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148938913 | over 1 year ago | Please do not delete features just to remap them, especially when they were mapped better before you tried to redraw them.
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145801673 | over 1 year ago | They are continuing to delete and readd. https://osmcha.org/changesets/146032152
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146032903 | over 1 year ago | Please use "Q" to square the buildings.
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148938994 | over 1 year ago | You can use multiple segments of lines to create a network of cartpaths, rather than one long snake folidng back upon itself. You can also add tunnels for the segments that are tunnels beneath the road. I have corrected this for you.
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148939970 | over 1 year ago | do not map each individual tree as natural=wood. nodes should be used instead if individual trees are desired to be mapped.
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148904058 | over 1 year ago | As mentioned before, do not fold landcover areas back upon themseleves, as you did for the sand trap to create "holes". Multipolygon relations should be used instead.
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138198502 | over 1 year ago | Why did you change a lake to a water hazard? This is not correct. Do not make edits purely for your golf game. This damages data. |
145136788 | over 1 year ago | Why did you change a lake to a water hazard? This is not correct. Do not make edits purely for your golf game. This damages data. |