Sanderd17's Comments
Post | When | Comment |
---|---|---|
New OSM-PH Logo | The best local logo there is. |
|
testen | En, is de test gelukt? De bedoeling van OSM is natuurlijk dat je de kaart aanpast. Als je niet weet hoe, dan kunnen we je gerust helpen (stuur een prive bericht, ik krijg geen meldingen van nieuwe comments). |
|
Did a second edit to fix the errors in my first edit | Hmm, using JOSM for your first edits. Watch out with that. JOSM is very powerful, as they say: “it gives you enough rope to hang yourself”. Maybe it’s better to start with the online editor Potlatch, compare the defaults of Potlatch with the “advanced view”. When you know enough tags as displayed in the advanced view, you can switch to JOSM, as it are those tags you need for JOSM. If you just want to search for a tag for that one feature you can’t map, use our wiki: osm.wiki/Main_Page Thanks for the contributions btw. Names are definitely needed, as that’s what we can’t see from aerial pictures. |
|
Correction sur carte velaux | Bonjour Legueux, bienvenue chez OSM. OSM est un projet cartographique complètement différent. Dans OSM, ce sont les utilisateurs qui créent la carte. Si vous allez voir la carte, vous pouvez appuyer “modifier” (ou quelque-chose comparable, dépendant de votre langue). Dans la mode de modification, vous pouvez changez tout que vous voulez. Vous pouvez dessiner des nouvelles rues, vous pouvez sélecter une rue, et donner un nom. Ou tant d’autre choses. Voir la guide complète ici: osm.wiki/FR:Beginners%27_guide Merci en avant pour nous aider, Sander |
|
Swimming Pool Covers and Rollers | Spam spam eggs and spam |
|
We need to gamify | I agree with you, Robert. It doesn’t only depend on the things added, but also on the resources available. I remember, when we had no images available, I mapped a single building by doing GPS tracing while walking straight towards the building corners. This was multiple days work. Now, I can add hundreds of buildings per day. But buildings without extra information (like address) don’t hold much value. Now, there are still regions without good images, so where building are a lot of work and should be valued highly, but in a lot of areas, this isn’t the case anymore. So even if you would succeed to award more points to one feature than to an other (which would be a lot of work), it would have to change per region. I think the tools we have are good. They’re not too easy to find, so people who can’t be bothered with gamification don’t get them “in their face”. But for people who really want it, they can look up the stats. |
|
We need to gamify | There’s an OSM fight: http://osmfight.neis-one.org/ Or personal statistics (which can be compared): http://www.hdyc.neis-one.org/ In the stats, you can also see the biggest editors of the day, week or month: osm.org/stats/data_stats.html So there is a bit of gamification, but we shouldn’t advertise it too much. As it’s not our meaning to produce as much changes as possible (with armchair mapping, you can improve data quickly and cause a lot of changes), but it’s our aim to make sure people go out and map what they see outside. Data that can’t be simply derived from satellite images, and that can’t be found on other maps. The chat could maybe be handy, but I think that the internal messaging system is good enough as it is now. In any way, I never work via the OSM site anymore, so you would have to include the chat in all editors available, I don’t think this is possible. |
|
New User | Welcome. How were you using the data? Via an app or so? |
|
Let's Map Qursaya | Mapping isn’t that hard. If you’re dedicated, you can easily do a place of 5000 inhabitants on your own (if they are a bit concentrated that is). My village is bigger than the island you showed, and I did it mostly on my own (even in the days without aerial images). Detailed to every single address. You should first map the most important things: roads, paths and POI. Landuse looks nice. But satellite images offer the same filling of land. With those roads, paths and POI, the names are also very important. Names make sure people are able to find stuff on the map. Also, if you want to become a power editor, I suggest you look into the power tools. JOSM is a bit more complicated than Potlatch, but it works so much faster. I wish you good luck. And be sure to promote OSM, even if not for your own island. It could still be handy when you want to travel somewhere ;) |
|
Datenumfang | alles ist schon besser als vor der Lizenzwechsel. Es dauerte weniger als einen Monat |
|
Problematik Bürgersteige | I haven’t mapped any sidewalks (to avoid the problems mentioned here), but I agree that pedestrian routing should happen over surfaces rather than lines. So what we should do is, instead of mapping the footway paths, we should map the footway surfaces, the road surfaces, and the barriers between them (buildings, curbs, walls …). So that routing software knows, if they are connected, and that connection isn’t a major barrier, you can go from the one to the other surface. I did have to “invent” a footway once. A walking route went through a meadow, but there wasn’t a path there (just a few poles showing the way). But to add it to the relation, I needed a way. In fact, the entire meadow (and every meadow) should be routable for pedestrians (but with limited access restrictions). Given that the barriers (such as fences) are also mapped. Of course, this needs extra data, and extra calculation power, but according to the Moore’s law, this can’t be too much of a problem. |
|
Severe flooding | The normal river boundaries is the line of “average maximum water height”. Comparable to the shore line on the sea. So we don’t tag exceptional floods, but if water comes regularly to a certain point, then the river boundary is there. Of course, regularly can be quite ambiguous, but let’s say, if you don’t expect it to be there on a normal day, it doesn’t regularly get there. Of course, you can tag fields and wetlands through the river. There’s no problem with that. See this as example: osm.org/?lat=51.5225&lon=0.7632&zoom=13&layers=M |
|
21 modifications | Bienvenue sur OSM. Merci pour votre contributions. Si vous voulez plus de contact avec des membres Belges, n’oublier pas de vous inscrire sur le mailing list: osm.wiki/MailingLists#Country-Specific_Lists: Les discussions sont normalement en anglais (comme compromis), mais en demande, on peut avoir des discussions dans des autres langues. Notre wiki est aussi en anglais: osm.wiki/Belgium |
|
Great service! | What’s on our menu today? |
|
Amenity/shop with multiple housenumbers. How to map it? | I agree completely with Vclaw. It was also my idea when reading this. Housenumbers are most important in search tools, and this approach will work with all search tools. |
|
Dutch licence text | Oh, that way. strange coincidence. I hoped someone else would translate it. but today I became inpatient and went to look up the translation myself. To find out it has been translated but not visible on the main page. |
|
Another shot at GPS navigation with OsmAnd+ | The problem is that OsmAnd doesn’t have servers to rely on. All calculation has to happen on the device. Unless you use an online routing service. In that case, you will be able to calculate longer routes. The “turn back” issue is also known. To save calculation, a part of the original route is kept. So if you deviate from that route, OsmAnd will try to find a new route towards that route, and not directly towards the end point. But long distance trips will be a problem until phones get a lot faster I think. |
|
Single Point of Failure | Well, all code we use on the main site is open source. So even if some project is only controlled by one person, he can’t withdraw his work. Of course, it would be a huge task to replace such an “indespensible person”, but it doesn’t need to happen immediately. But you are right that there aren’t many indispensable people left. I also wouldn’t count Steve as indispensible. As far as I know, he has little influence on media (at least in German articles, it’s always one of the Germans being interviewed), and the SOTM talks are easy to replace. I also don’t agree we’re not doing well with the addresses. Yesterday, I needed to search an address of a friend, so we could work together on a project. I just needed to give in the address in OsmAnd, and I was immediately send to the right house. And no, I haven’t added that address myself. I have never been there. A year ago, this wouldn’t be possible, but we’re moving fast. I’d say, if you don’t like what Steve Coast is saying, just ignore him. It’s not like he’s that important. |
|
Just starting | Welcome to OSM. As a GIS professional, you may feel more joy in using the JOSM editor. Maybe one remark, try to avoid abbreviated names, it’s easy for software to abbreviate a name (Street -> St) but it’s hard to do the opposite (St -> Street/Saint/Strasse/???). osm.wiki/Names#Abbreviation_.28don.27t_do_it.29 You can always include a short_name tag if you would like to do the abbreviation manually. Also, please make sure you are allowed to do your transferring (you’re responsible). But thank you for your contributions. |
|
The Mapping Continues | I have got a lot of funny looks. Anyway, regarding your question about rendering maps. You can look into tilemill. It’s open source, so you can install it on your own computer. You can import OSM data to a gis database (yes, setting this up takes a while), and tilemill will help you render it. If you try it, try setting it up with a small file first. So you don’t sit there importing the file, to notice that something went wrong. |