SekeRob's Comments
Changeset | When | Comment |
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148605588 | over 1 year ago | And that goes for the post office as well ? |
148605588 | over 1 year ago | PS On this CS there's also a series of housenumbers you put on the cemetery outline, a novelty to me, without street name. OSM wants addr:street ciao |
148605588 | over 1 year ago | Hi,
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148349106 | over 1 year ago | This was only a partial upload excluding a wood relation in WIP! Please do not try to correct while in WIP state! thx |
102500295 | over 1 year ago | Hi, It would have been the local CP, Gruppo Volontario Comunale di Protezione Civile Frisa (Ch), and per the www still at the Pz Piemonte square, a facebook entry at
ciao |
148158801 | over 1 year ago | Well, the correct way is actually landuse=industrial + industrial=depot + depot=material + material=sand (the original mapping an early effort of mine). While this wiki is quite restrictive, depots are used for lots of things, and are actually called that here... deposito, Zero natural for sure. I'll make the correction in a little. ciao |
148158801 | over 1 year ago | Hi, No, it's NOT a natural=sand, that's tagging for renderer, it's a depot where sand is stored! Kindly reverse. |
148201461 | over 1 year ago | PS I'd recommend to try JOSM as ID Editor is not up to complex multipolygon relation handling. |
148201461 | over 1 year ago | Hi, I've done some provisional correction of this pile-up of errors, duplicate residential areas, duplicate fell zones, which are actually farmland and outline corrections for self intersection. See
ciao |
148049957 | over 1 year ago | This is what you did per Achavi deleting buildings inclusive
Think this needs reverting and be redone correctly. ciao |
148049957 | over 1 year ago | Hi You put a path cross buildings of half the village. Import? The edit set summary even warns i.e. before you uploaded. Ciao |
147852241 | over 1 year ago | This example shows it in the simplest form grassland inside a forest. The grassland is a simple polygon, but if you couple this to a second grassland patch they together become a multipolygon (MP) where both are an outer member of their MP. When one is inside the forest, then only the 1 is made also an inner member of the Forest. Then you get the Forest being the outer in the MP relation and the grassland patch the inner osm.org/relation/282825#map=14/45.8261/6.6311 If you click on the outer way, only the forest is highlighted. If you click on the inner way, only the grassland is highlighted. You see it's in first order tagged as grassland, but then made an inner member of the forest MP. In your case the ski zones are just being outlined on top of everything else so they're not defined as 'inner' to anything i.e. this osm.org/relation/17261841 being a 3 part outer MP relation. |
147785965 | over 1 year ago | Nee het stoort mij voor geen meter, de process volgorde is wat stoort, een revert van de vorige wijziging(en), door mij, en dan het inlezen van de nieuwe. Daar wordt door Pascal Neis wekelijks een lijstje van gemaakt. Die van jouw: https://resultmaps.neis-one.org/hdyc-reverted-entities?uid=327477 De laatste osm.org/node/2842289976, ook een BAG import revert en als je doorbladert lijkt het dat er behoorlijk mee gestrooit wordt in de Paesi Bassi. Blijft, dat die gebouwen alle 6 recht of nagenoeg recht zijn maar door BAG kromgetrokken worden. Daarvoor was de Q functie toch gedacht om die beeldvervorming te corrigeren. Zou toch wel de zorg van de importeur moeten zijn, of? ciao |
147852241 | over 1 year ago | All 3 have to have outer, outer outer roles cheers. |
147785965 | over 1 year ago | PS Gebouw nr 6, echt recht, maar niet volgens de BAG import
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147785965 | over 1 year ago | Hi, Da's interessant, jouw BAG updates veroorzaken bij mij node/object reverts op de lijst, 12 stuks in deze rondgang, vette thumbs down. Over de vorm van die BAG gebouwen stel ik 'weer' vraagtekens. Zie hoekjes die met de beste wil van de wereld in geen enkele aerial zichtbaar is. Helaas heb ik vanuit een buitenland IP geen toegang tot sommige beelden. Recht is de boel ook niet bepaald, en volgens mij zijn bij dit grote gebouw de daken niet eens verbonden. osm.org/edit?node=2857836931#map=20/52.89707/4.75372 Heb wel eens een draadje geopend over die BAG importen en de juistheid. Nog steed Quasi, IIG 5 gebouwen op rij, 5x Q toets, 5x niet recht. ciao |
147848544 | over 1 year ago | Also sorted members of vrs routes reporting gaps and disconnection. Refined lay of waterway area, move boundary to exclude farm tracks. |
147421267 | over 1 year ago | Buongiorno Piergiorgio. This object osm.org/way/1249999472 reports a self intersection in the OSM Inspector validation
We've been discussing on the community forum what the meaning is of tags like height 76, layer 75.5 + min_height=0. Layers is a tag made for identifying if one object is higher or lower than another object, for instance a bridge is at layer=1 over ground. Could you please fix the self intersection and give an understanding of this layer=75.5? Many thanks and have a good day. Rob PS The Musical bridge in Rome has the multiple selfintersections reported in OSM Inspector. Please check and correct. thx |
147749025 | over 1 year ago | Hi, Repaired woodland relation in osm.org/changeset/147759181 Why did you tag the woodland outline with man_made=cutline, separating it from the wood multipolygon relation? These are cutline-breaks in forest/wood area for special purposes. See wiki osm.wiki/Tag:man_made%3Dcutline ciao |
147740823 | over 1 year ago | Apologies to all, if you're missing all the bright green in the Park Nat. d'Abruzzo and see all these grand white voids... someone last year, lets say, inadvertently, put the natural=grassland tag on this 496km square park area when substantially no grassland was mapped at all. It's parts prateria, scree, bare rock, farmland, scrub, wood, heath and whatever not yet identified. Very Very WIP, and oddly, in no Carto Standard zoom level the park name is seen rendering, but search does find the area/name. |