開放街圖標誌 OpenStreetMap 開放街圖

First Edit!

於 2012年七月27日 由 dhrasmusEnglish發表。

I’ve just made my first edit to OpenStreetMap! I marked a restaurant in my neighborhood in Portland, Oregon as closed. It’s been closed for several weeks. I did that by removing the tags “name” and “restaurant” and “cuisine”. Hopefully that’s the right way to go about it!

Viewing the history of the area, it looks like either my comment got clipped, or I spaced out and forgot to type the whole thing. Maybe trackpad caused me to highlight and type over. Oops. Not sure how to edit the comment, if that’s possible. If I could have done anything else better, I’d love for somebody to let me know.

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討論

Sanderd172012年07月27日 20時25分 發表的評論

Yep, you did right.

Although I sometimes tag it as old_amenity=restaurant. This is to prevent someone else to add it again because he knows there’s a restaurant there. It requires the advanced mode of Potlatch, but your method is perfectly OK as well.

Comments are not that important, and your comment is perfectly OK. There’s no way to edit a comment. But as long as they say something about the edit you’ve done, it’s a good comment. Even a comment such as “restaurant” or “Portland” would have been good.

Welcome to OSM, happy mapping.

Pink Duck2012年07月28日 08時29分 發表的評論

If the name is still visible on the building then keep the tag. Set disused=yes and change amenity=restaurant to disused:amenity=restaurant. See osm.wiki/Key:disused

Sanderd172012年07月28日 11時27分 發表的評論

Cool, I didn’t know about the “disused” tag.

@dhrasmus: As you see, it’s always the case like this when you do something on OSM. All edits are welcome and appreciated if they come from personal knowledge or surveying. But every edit can be done a little bit better.

And you learn something new every day. That’s the fun of it ;)

dhrasmus2012年07月28日 23時46分 發表的評論

I ended up applying “old_name=” and then “disused”. Disused= took a few minutes to wrap my head around. Thanks for the tips! I’m enjoying this quite a bit, and looking forward to adding my own objects to OSM.

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