OpenStreetMap логотибы OpenStreetMap

Here is my blog post :
http://fmtyewtk.blogspot.com/2009/09/checked-in-first-version-of-gjakova.html

http://fmtyewtk.blogspot.com/2009/09/jmsolerfreefr-pyimportkml-kmzen-is-back.html
The server is back online

http://fmtyewtk.blogspot.com/2009/09/get-plugin-kmzimportwithmeshz019kpy.html
get the plugin script here:
wget http://jmsoler.free.fr/util/blenderfile/py/kmz_ImportWithMesh_Z019k.py

http://fmtyewtk.blogspot.com/2009/09/copy-plug-in-to-blenderscripts.html
Just put the plugin here :
/home/mdupont/.blender/scripts/kmz_ImportWithMesh_Z019k.py

Convert the osm to kml
gpsbabel -i osm -f gjakova.osm -o kml -F gjakova.kml

Import into blender,
note : you have to tell it the number of edges to import, how stupid.
See the number 198, well just double click on it and add them in.

There you are!

see the screenshots here.
http://fmtyewtk.blogspot.com/2009/09/screenshots.html

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dataloggтарафынан27 September 2009 cәғәт 15:14көндө ҡаралған

Cool! What's the primary application at the moment? Automatic generation of terrain?

Things could get really interesting if you could export from Blender to OSM. Imagine being able to use Blender's complex spline editing tools. Or being able to draw a Bezier curve to describe a smooth road, then convert to straight segments, and then convert back to OSM. Come to think of it, perhaps it could be possible to integrate a large part of JOSM's functionality into Blender as a plugin? After all, Blender solves a lot of the same problems...

h4ck3rm1k3тарафынан27 September 2009 cәғәт 17:30көндө ҡаралған

My original goal is an old idea I had to make openarena/quake games with my home town street.

We could make a movie with the changes as they happen.
We could replace josm with blender and python.
We could add in a later for inkscape.
we could render photorealistic maps.

I have moved the code http://bazaar.launchpad.net/%7Ekosova/%2Bjunk/openstreetmapkosova/annotate/head%3A/kmz_ImportWithMesh.py?sort=date
into bazzar to get rid of the frankophone names so I can start to understand it.

Hopefullly when I have reversed engineered this code we can start integrating the python plugins into blender.

with blender you can create movies etc.

!i!тарафынан15 November 2009 cәғәт 19:40көндө ҡаралған

Nice work! How about 3D Buildings/SRTM heights similar to www.osm-3d.org?

!i!тарафынан17 August 2010 cәғәт 17:50көндө ҡаралған

Hi Mike, you still working on the blender thing? Well Jerome from the BlendedCities Blender City generator engine plays around with it and might need some help :)
http://forum.openstreetmap.org/viewtopic.php?id=8778

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