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Here is my blog post :
http://fmtyewtk.blogspot.com/2009/09/checked-in-first-version-of-gjakova.html

http://fmtyewtk.blogspot.com/2009/09/jmsolerfreefr-pyimportkml-kmzen-is-back.html
The server is back online

http://fmtyewtk.blogspot.com/2009/09/get-plugin-kmzimportwithmeshz019kpy.html
get the plugin script here:
wget http://jmsoler.free.fr/util/blenderfile/py/kmz_ImportWithMesh_Z019k.py

http://fmtyewtk.blogspot.com/2009/09/copy-plug-in-to-blenderscripts.html
Just put the plugin here :
/home/mdupont/.blender/scripts/kmz_ImportWithMesh_Z019k.py

Convert the osm to kml
gpsbabel -i osm -f gjakova.osm -o kml -F gjakova.kml

Import into blender,
note : you have to tell it the number of edges to import, how stupid.
See the number 198, well just double click on it and add them in.

There you are!

see the screenshots here.
http://fmtyewtk.blogspot.com/2009/09/screenshots.html

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Diskussion

Kommentar von datalogg am 27. September 2009 um 15:14 Uhr

Cool! What's the primary application at the moment? Automatic generation of terrain?

Things could get really interesting if you could export from Blender to OSM. Imagine being able to use Blender's complex spline editing tools. Or being able to draw a Bezier curve to describe a smooth road, then convert to straight segments, and then convert back to OSM. Come to think of it, perhaps it could be possible to integrate a large part of JOSM's functionality into Blender as a plugin? After all, Blender solves a lot of the same problems...

Kommentar von h4ck3rm1k3 am 27. September 2009 um 17:30 Uhr

My original goal is an old idea I had to make openarena/quake games with my home town street.

We could make a movie with the changes as they happen.
We could replace josm with blender and python.
We could add in a later for inkscape.
we could render photorealistic maps.

I have moved the code http://bazaar.launchpad.net/%7Ekosova/%2Bjunk/openstreetmapkosova/annotate/head%3A/kmz_ImportWithMesh.py?sort=date
into bazzar to get rid of the frankophone names so I can start to understand it.

Hopefullly when I have reversed engineered this code we can start integrating the python plugins into blender.

with blender you can create movies etc.

Kommentar von !i! am 15. November 2009 um 19:40 Uhr

Nice work! How about 3D Buildings/SRTM heights similar to www.osm-3d.org?

Kommentar von !i! am 17. August 2010 um 17:50 Uhr

Hi Mike, you still working on the blender thing? Well Jerome from the BlendedCities Blender City generator engine plays around with it and might need some help :)
http://forum.openstreetmap.org/viewtopic.php?id=8778

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