Frans S's Comments
Changeset | When | Comment |
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70736233 | about 6 years ago | Hello. Thanks for mapping here. Please be more precise in mappings and do not connect buildings together with their nodes. Also square each building with the S key after mapping it. Best regards and keep mapping |
70698480 | about 6 years ago | Hallo. Thanks for mapping here. A request. Please do not map buildings with nodes connected and square each building with the S key.
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70738291 | about 6 years ago | Hello, Thanks for mapping here. A request.
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70694445 | about 6 years ago | Hello Gideon. Thanks for mapping here. a request. Please map buildings not by the block. each building is to be mapped individually. Please keep that in mind for next mapping. Thanks |
70726776 | about 6 years ago | Hello easy tiger. Thanks for mapping here
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70731890 | about 6 years ago | Hello easy Tiger. Thanks for mapping here.
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70674705 | about 6 years ago | Hello Gianluca. Thanks for mapping here.
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70685490 | about 6 years ago | Hello Silbaau Thanks for mapping on this project. A remark. Please square all the buildings you have mapped with the S key. You did not square so many buildings you have mapped here (163) |
70338049 | about 6 years ago | Hi Pietrofù, about comments. on this changeset you put your comments in the comment field of the upload, as far I can recall. It should be the other way. In the comment field of the upload are standard the hashtags. (do not delete these, because these are for reporting and statistical reasons) and behind the hashtags you can give a short description about what you have done.
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70337487 | about 6 years ago | Hi Pietrofù. I did took a look as well on your mappings. On this spot I think it was a good choice to map objects, hardly visible as building=under construction. Bing and other images shows only farmland..
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69109811 | about 6 years ago | Hi sajukosky. A remark. During a review of mapped areas ( november 2018) I noticed the weird way of mappings by you. Sorry to say, but this kind of mapping is below limits. You draw big circles around a building and called this a house. A few objects near each other are mapped as a house, You map buildings much to oversized and rough.
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70696378 | about 6 years ago | Hello. Thanks for mapping here. Rather precise mappings. A remark, Try to avoid that nodes of buildings connect to each other.
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70718727 | about 6 years ago | Hi, See my PM earlier today
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70678261 | about 6 years ago | Hello Skylev. Thanks for mapping here.
Thank you and keep mapping |
70660427 | about 6 years ago | Hi, I've seen your marking bad imagery
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69481366 | about 6 years ago | Hallo MartheD. Bedankt voor het mappen in dit gebied. Een opmerking. Ik zie dat je gebouwen gemapt hebt met de tag Landuse=residential. Bij gebouwen hoort de tag Building=yes. Een dorp wordt als geheel gemapt als landuse=residential
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70604332 | about 6 years ago | Hi Libor. A question. Why did you delete so many buildings here. They were mapped based on the DG vivid image, which is more recent than Bing. The offset is different on several spots. I would appriciate that you contacted the mapper, responsible for these mappings before deleting these mappings,
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70297388 | about 6 years ago | Hello adrewkim. Thanks for mapping on these projects. I reviewed some tasks you have worked on and noticed that you often let a highway end on a node of a residential area. This is wrong and are errors which has to be solved. Try also to connect highways in hamlets to each other. (without touching building nodes)
Best regards and keep mapping ! |
70297389 | about 6 years ago | Hello Georgea, Thanks for mapping on these projects. I reviewed some tasks you have worked on and noticed that you often let a highway end on a node of a residential area. This is wrong and are errors which has to be solved. Try also to connect highways in hamlets to each other. (without touching building nodes)
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69711770 | about 6 years ago | Hallo Ed. Bedankt voor het mappen in dit project. Validators controleren gemapte taken en corrigeren fouten. Wat mij opvalt bij jouw mappings is dat je relatief veel gebouwen aan elkaar koppelt met de nodes. Probeer dit te vermijden door een kleine afstand tussen de gebouwen en de node te houden. Als je dan een gebouw vierkant zet (S key) dan trek je een ander gebouw niet scheef. (gebouwen moeten waar mogelijk goed vierkant zijn gemapt. Dit is een kwaliteits punt waar HOT ook op afgerekend wordt.
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