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Optimizing PNG tiles

Spisany wot adaviel dnja 11 August 2009 w rěči English.

I stumbled across optipng (for Linux) recently, and wondered whether it would be worth running this on the OSM tiles (or rather, incorporating the algorithm into newly generated ones).

It seems to get maybe 25% size reduction on "empty" tiles (ocean, fields) but only 2-3% on "busy" urban tiles.

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Diskusija

Komentar wot andrewpmk spisany dnja 11. August 2009 00:18

It would probably take far too much CPU power to be worth running on the tile server.

Komentar wot Falcorian spisany dnja 11. August 2009 00:51

And of course optipng isn't the only compression program, pngout for example generally gets smaller files at the cost of more processing time.

Komentar wot adaviel spisany dnja 11. August 2009 01:03

I remember I used to get significant reduction in GIFs by reducing the palette size, before everyone had broadband. With people getting images over cell data networks (and maybe paying per kb) there may be some point to it again.

On a related topic, I forget whether I saw it on OSM or Maemo Mapper - is there any scheme to save downloads by redirecting all requests for "empty blue tile" to the same URL ?

Komentar wot Firefishy spisany dnja 14. August 2009 08:56

The OSM Mapnik tiles are 256 colour PNGs to improve their size.
The tile server is CPU bound and currently bandwidth usage is not a problem.

Komentar wot adaviel spisany dnja 15. August 2009 03:18

I tried pngout. Much slower than optipng, at least on the maybe 1.5Mpixel image I used.
I was thinking about bandwidth on mobile clients, not the server.

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