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Optimizing PNG tiles

Postat per adaviel a 11 d’agost 2009 en English

I stumbled across optipng (for Linux) recently, and wondered whether it would be worth running this on the OSM tiles (or rather, incorporating the algorithm into newly generated ones).

It seems to get maybe 25% size reduction on "empty" tiles (ocean, fields) but only 2-3% on "busy" urban tiles.

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Discussion

Comentari de andrewpmk lo 11 d’agost 2009 a 00:18

It would probably take far too much CPU power to be worth running on the tile server.

Comentari de Falcorian lo 11 d’agost 2009 a 00:51

And of course optipng isn't the only compression program, pngout for example generally gets smaller files at the cost of more processing time.

Comentari de adaviel lo 11 d’agost 2009 a 01:03

I remember I used to get significant reduction in GIFs by reducing the palette size, before everyone had broadband. With people getting images over cell data networks (and maybe paying per kb) there may be some point to it again.

On a related topic, I forget whether I saw it on OSM or Maemo Mapper - is there any scheme to save downloads by redirecting all requests for "empty blue tile" to the same URL ?

Comentari de Firefishy lo 14 d’agost 2009 a 08:56

The OSM Mapnik tiles are 256 colour PNGs to improve their size.
The tile server is CPU bound and currently bandwidth usage is not a problem.

Comentari de adaviel lo 15 d’agost 2009 a 03:18

I tried pngout. Much slower than optipng, at least on the maybe 1.5Mpixel image I used.
I was thinking about bandwidth on mobile clients, not the server.

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