danieldegroot2's Comments
Changeset | When | Comment |
---|---|---|
112621283 | almost 4 years ago |
Je hebt access=no gezet op een weg die deel uitmaakt van een MTB-route. Dit valt niet goed te combineren.
Als het gaat om een pad wat tijdelijk dichtgegroeid is, laat dit pad dan zo staan als het is. Als het pad voor langer dan zes maanden onbegaanbaar is en de MTB-route ervan af is kan dit met een lifecycle prefix aangegeven worden:
Kijk je nog even? |
112606137 | almost 4 years ago | Beste EsterH, Je hebt het bouwterrein vastgemaakt aan de grens van Milieuzone Amsterdam en het bos. Het eerste is niet de bedoeling en het tweede wordt ook niet vaak gedaan, meestal worden bouwterreinen los van ander landgebruik getekend en wordt sommig landgebruik (i.e. bos, gras en ander natuurlijks) aangepast tot de nieuwe situatie.
Kijk je nog even? Groet, Daniel |
92227349 | almost 4 years ago | Beste Reisinformatiegroep, Ik heb deze wijzigingenset handmatig teruggedraaid:
De Google Maps-licentie is niet te combineren met de OpenStreetMap-licentie. Zie
Groet, Daniel |
92226833 | almost 4 years ago | Beste Reisinformatiegroep, Ik heb deze wijzigingenset handmatig teruggedraaid:
De Google Maps-licentie is niet te combineren met de OpenStreetMap-licentie. Zie
Groet, Daniel |
92225928 | almost 4 years ago | Beste Reisinformatiegroep, Ik heb deze wijzigingenset handmatig teruggedraaid:
De Google Maps-licentie is niet te combineren met de OpenStreetMap-licentie. Zie
Groet, Daniel |
92057010 | almost 4 years ago | Beste Reisinformatiegroep, Ik heb deze wijzigingenset handmatig teruggedraaid:
De Google Maps-licentie is niet te combineren met de OpenStreetMap-licentie. Zie
Groet, Daniel |
92225045 | almost 4 years ago | Beste Reisinformatiegroep, Ik heb deze wijzigingenset handmatig teruggedraaid:
De Google Maps-licentie is niet te combineren met de OpenStreetMap-licentie. Zie
Groet, Daniel |
110363258 | almost 4 years ago | Hey dellisd, Unless you have gotten written permission to use OC Transpo data for OpenStreetMap, this changeset may need to be reverted, as its data does not seem to be under a compatible open license:
See OC Transpo legal information:
Regards, Daniel |
112351577 | almost 4 years ago | Hey erickdeoliveiraleal, Add good changeset comments. Your changeset comments, for example "mapping poor countries" and "mapeando", do not describe what you are doing. Are you adding, changing or deleting? Ways, buildings, points of interest (POIs), relations? Is there a specific reason why you are doing this (align ways, correct incorrect tags, fix issues). "mapping poor countries" is also a subjective description. It is not something we need to know, we can see where you are editing. However, if you are editing a large area, or important road, it may be useful to add the place you are editing in, as the change will show up for a lot of people.
Specify your sources. Your sources will help mappers identify what imagery or other layers you used, whether you are using the right ones. You can add them when saving an edit.
You should already know both of this. Regards, Daniel |
112281406 | almost 4 years ago | Instead of layer=-1 on footways which cross buildings, use layer=1 on buildings and add a "fixme" tag if you do not know if the footway goes through or under or around the building. |
112281406 | almost 4 years ago | Note, there's two sand areas left which you haven't removed. It might be helpful to choose to display no imagery layers from the imagery layer menu (there's a "none" option too) if you want to see only what has been mapped. You can always switch back to another imagery layer. Regards, Daniel |
112219352 | almost 4 years ago | Hey kylenz, Thank you for your reply. This was done by mistake. I have manually reverted this change in
However, it seems there's been a spelling mistake in the original object name. I have corrected this in
Regards, Daniel |
110975776 | almost 4 years ago | Hey openMvD, Je kan de "note" op de draaideuren bij Aurora gerust weghalen als je ze hebt gesurveyeerd. Voor de ingangen van de fietskelder (toevoeging "access=no") wellicht goed om een fixme toe te voegen om later opnieuw te surveyeren, of anders te veranderen naar access=* als je daar al zeker van bent. Groet, Daniel |
112273340 | almost 4 years ago | I should clarify, by bare ground, I personally mean you can't actually map it with any tag (artificial surface); it's fine to just be an empty area as part of the school grounds. Alternatively, you can tag it with surface=sand instead (and no other tags..); natural=sand is used for natural, loose/drifting sand in some desert areas together with tags for dunes and dunefields -not for artificial sand-, see
Meanwhile, I see an entrance node in the middle of a footway here;
osm.org/way/990581841/history
osm.org/way/990581849/history
|
112223042 | almost 4 years ago | Hey FLAMEEYES, Note, there are multiple imagery sources you can use (see in the editor the imagery layer tab in the right menu). In this area, Bing is the newest (and then in new->old order; NAIP, Esri, Esri World Imagery). Where you do not see grass, please do not map grass unless you have surveyed the area. Noteably, from osm.org/way/990907164 I assume you have not. Numerous grass areas and this industrial area are bare land. This is a school with (ongoing) construction, not a scrapyard. Please remove these incorrect areas and check the rest of your edits carefully. Most of them look ok. Other remarks;
Regards, Daniel |
112185864 | almost 4 years ago | *added, tweaked landuse and ways. |
112013466 | almost 4 years ago | You didn't manage to square the corners on all the buildings, which you usually should do if they are square, but I think you are headed in the right direction here :) |
111982377 | almost 4 years ago | osm.org/way/988749977
Regards, Daniel |
112004439 | almost 4 years ago | PS: I'd wish there were more apps and tools to easily determine a relatively accurate height for buildings and building parts, but you can look up what exists if you'd ever like to do so. (excuse the rant) |
112004439 | almost 4 years ago | Hey b-unicycling, Adding a chamfer this way is fine, as it's a rule to use ground truth.
'Chamfer' (building overhang);
'Inverted chamfer' (building gets thinner towards the top);
The documentation for this is here:
I understand any concern on the building outline not being ground truth with this method. (the plus side I would think is that it is clearer to contributors why the corner was chamfered on the map; it is visibly not a mapping mistake. Though, building parts are less easy to understand for the average person without looking at a 3d renderer.)
Regards, Daniel |