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Changeset When Comment
82926344 over 5 years ago

Hello Big Mojo, Thanks for mapping.
you're giving validators a lot of work because you didn't square buildings.
Mapped 107, squared none.
I will invalidate this task. Please pick it up and square the relevant buildings
Best regards

82784053 over 5 years ago

Hello
Thanks for mapping here.
A request.
Please map individual buildings, rather than groupen them together and call it 1 building.
Those mappings have to be adjusted.
Keep also an eye on squaring the buildings you map when they are rectangular.
Best regards and keep mapping

82730963 over 5 years ago

Hello Grimelda.
Sorry to say that your mappings here are very beneath the standards HOTOSM will achieve. It cost so much time to adjust your work to acceptable standards that I have to revert your work here.
Please follow the mapping course for IDeditor to improve your mapping skills
Best regards

82714159 over 5 years ago

Hello
Thanks for mapping here
A request. Please square the rectangular buildings with the Q key in IDeditor
You missed quite a number which had to be squared
Best regards

82965689 over 5 years ago

Hello.
Thanks for mapping.
Please square all rectangular buildings with the Q key in IDeditor
Please map more accurate. You're drawing a little sloppily
Best regards and keep mapping

82737559 over 5 years ago

Hi Steve.
You probably understand that your mapping here of many clusters of buildings cannot be accepted and therefore deleted.
I clean up the balance (still 79 of your mappings) and will invalidate this task so it can be mapped again.
Best regards and keep mapping

82770206 over 5 years ago

btw. Another issue. Do not connect buildings with the nodes to each other.
Each building gives a shadow next to it.
This is a proof that the object is above groundlevel and a Building. Please do not include this shadows into your mappings
Best regards

82715956 over 5 years ago

Hello Fred. Thanks for mapping here.
A few remarks.
Please map each building individually. Don't cluster buildings and call it 1 building.
Please map tracks only if they lead from hamlets to farmland. No need to map every single track between pieces of farmland.
Don't forget to square the rectangular buildings youmap with the Q key in IDeditor.
Please pay also attention on issues in ID and solve them before uploading. (3 warnings here)
Best regards and keep mapping

82770206 over 5 years ago

Hello Shiselle
Thanks for mapping on this project.
Please square the rectangular buildings with the S key in IDeditor. .
Best regards and keep mapping

82717288 over 5 years ago

Thanks for mapping on this project.
Please square the rectangular bulldings with the S key in IDeditor. and do not collect a group of buildings and call it 1 bulding.
Best regards and keep mapping

82704277 over 5 years ago

Hello Heather. Thanks for mapping on this project.
Please square the rectangular bulldings with the S key in IDeditor. and do not collect a group of buildings and call it 1 bulding.
Best regards and keep mapping

82714442 over 5 years ago

Here is a web page with the adjustments which has been made by me
Best regards

82714442 over 5 years ago

Hello TKillilea. Thanks for mapping here
A few remarks. Please do not cluster buildings and call it 1 building. Map each individual building as 1 building.
Be consequent in squaring appropriate buildings with the Q key in IDeditor.
Keep an eye on issues in IDeditor and solve them before uploading.
Best regards and keep mapping

82862225 over 5 years ago

Hi . Back again. It is possible that my previous message wasn't needed. You have mapped probably in a task before it was split into 4 new smaller tasks.
Sorry for that

82862225 over 5 years ago

Hi Thomas. Thanks for mapping here.
Please pay attention on the square you are working in. Do not map outside the square you are working on. This part is reserved for you, nobody has access to it. When you go outside your square , other mappers might be working on them as well ( reserved for them) You causes errors or duplicate buildings etc. on that way. Much work to correct then.
Best regards and keep mapping

82782824 over 5 years ago

Hello
Sorry, but you mapped so many buildings as a cluster and called 1 building that I had to decide to revert this changeset.
Feel free to map them again, but than as a single buidling.
Please do not forget to square rectangular buildings with the Q key in Id editor.
Correct mapping is a quality issue.
Best regards and keep mapping

82793219 over 5 years ago

Hello Alejandra. Thanks for mapping here. Difficult mapping here. You did your best to map as precise as possible.
A few remarks. Please do not let nodes of buildings join together and square the buildings, where they look rectangular with the Q key in ID editor
There are a few tall (high) buildings here.
You know how to map them?
Just map the roof and move it to the place where the building meets the ground. Do not map the siding of such a building

Best regards and keep mapping

82752668 over 5 years ago

Please take a look to this webpage where you can see the modifications I have made, also based on the much clearer Bing Imagery
https://overpass-api.de/achavi/?changeset=82829992
This is not criticizing your work.
Not everything is corrected yet.
Best regards

82752668 over 5 years ago

Back again, after an hour modifying your and other mappers work I would like to advise you to use Bing imagery as second imagery. Correct the offset between both imageries en map from Bing. Very detailed. Check regularly with Maxar for newer buildings.
We are not allowed to use other than the available imageries in HOT OSM ( Legal stuff)
Best regards

82752668 over 5 years ago

Hello Steve. Thanks for mapping here.
As a new mapper you did a very good and precise job. Indeed. this is one of the most (frustrating) difficult places to map.
A few remarks.
Please try to map each building individually. You cluster several times a group of buildings and call it 1 bulding.
Where posible, square each building with the Q key in iDeditor
Best regards and keep mapping