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JOSM tip for squaring buildings

Publicado por OpenBrian el 16 mayo 2014 en English.

We all know about Q in JOSM, which will make the angles in a building 90°. But isn’t it annoying when you have one building, you are adding an adjacent building, and when you square the corners it affects the first building? Here’s a pro-tip. When squaring the second building, select it, then add 2 nodes from the first building into your selection. Then hit Q. It will use the first building as a baseline for the second. Notice 2 nodes are highlighted red.

square building

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Discusión

Comentario de Vincent de Phily el 16 de mayo de 2014 a las 15:39

Thanks, didn’t know about this one. For the given example I’d have used extrude instead anyway, but I can see other cases where it’ll be usefull.

Comentario de ToeBee el 16 de mayo de 2014 a las 15:54

You can also select multiple ways and use Q on all of them at the same time. Like a row of connected buildings.

Comentario de AndiG88 el 17 de mayo de 2014 a las 13:48

For the given example I’d have used extrude instead anyway, but I can see other cases where it’ll be usefull.

Or just the (B)uilding tool.

Comentario de OpenBrian el 17 de mayo de 2014 a las 14:42

I should mention my use case is turning 1 building into n stores.

Extrude doesn’t build a second store. It will just move an edge. Though shift+extrude will leave nodes in place.

The building tool drops extra nodes, i.e. it doesn’t join them on adjacent areas.

The terracing plugin works very well. The problem with the terracing plugin is it assumes all “stores” in a building are the same width and it’s hard to adjust that.

I also like the “Split Object” function which belongs to utilsplugins2, iirc.

Comentario de Vincent de Phily el 17 de mayo de 2014 a las 23:31

Alt+extrude will create a second store.

The building tool is great for simple things, but I find that it asumes too much (such as the value of the building tag or the angle of the next building) while not handling L/T-shaped buildings and leaving unshared nodes everywhere. Extrude is less advanced but more versatile.

Comentario de AndiG88 el 18 de mayo de 2014 a las 03:16

The building tool drops extra nodes, i.e. it doesn’t join them on adjacent areas.

Yes, it does unless I misunderstood you.

OpenStreetMap Building Tool

OpenStreetMap Building Tool

Comentario de Hedaja el 20 de mayo de 2014 a las 13:46

thats a good tip one problem i allways have with q is that all angles are made 90°. Is there a posibility to exclude certain corners?

Comentario de Domiss el 21 de mayo de 2014 a las 06:58

It is much simpler way to have angles different from 90°. Just press ‘a’ twice when you start drawing. All angles will be alligned to round ones (90°, 60°, 45°, 30°, …), but it is of course still possible to draw other ones. More, there will be guiding lines which helps draw parallel (not only) lines with the same lenght.

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