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Start of port of mapzen to haxe

Publicado por h4ck3rm1k3 o 12 de Marzo de 2010 en English.

http://osmopenlayers.blogspot.com/2010/03/start-of-port-of-mapzen-to-haxe.html

I am starting to port mapzen to haxe
http://gitorious.org/mapzen-port/mapzen-port

That will allow for compilation to c++, javascript, flash etc. All without any adobe licenses.

http://haxe.org/ more…
http://haxe.org/ref/syntax

Here are some of the changes between actionscript and haxe
http://haxe.org/doc/flash/as2_compare

All help is welcome, I think this would be a great google summer of code 10 gsoc10 project.

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Parola

Comentario de Richard no 12 de Marzo de 2010 ás 18:46

Um, Potlatch is already compiled with Ming. Which is open source. "All without any Adobe licences."

Comentario de h4ck3rm1k3 no 12 de Marzo de 2010 ás 18:51

Thats great! I will try it out immediately.
Thank you!

Comentario de h4ck3rm1k3 no 12 de Marzo de 2010 ás 20:26

I have not looked at potlatch yet, I was fasinated that mapzen had source released and wanted to look at that.

Here is another tool that proclaims to support actionscript 3
http://www.swftools.org/

Today I did some simple experiments with compiling the mapzen code with the
haxe compiler. I did manage to get some of the code compiled after some hacking of it.

If it can be compiled with tools that support AS3 directly, even better!

thanks for the tips,
mike

Comentario de randomjunk no 17 de Marzo de 2010 ás 13:40

Umm.. you can probably use Adobe's Open Source Flex SDK -- unsurprisingly it supports AS3 directly, and it's licensed under the MPL (which I assume meets your requirements of no adobe licenses).

That's what we're using for Potlatch 2.

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