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Start of port of mapzen to haxe

h4ck3rm1k3님이 English로 2010년 3월 12일에 게시함.

http://osmopenlayers.blogspot.com/2010/03/start-of-port-of-mapzen-to-haxe.html

I am starting to port mapzen to haxe
http://gitorious.org/mapzen-port/mapzen-port

That will allow for compilation to c++, javascript, flash etc. All without any adobe licenses.

http://haxe.org/ more…
http://haxe.org/ref/syntax

Here are some of the changes between actionscript and haxe
http://haxe.org/doc/flash/as2_compare

All help is welcome, I think this would be a great google summer of code 10 gsoc10 project.

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2010년 3월 12일 18:46Richard님의 의견

Um, Potlatch is already compiled with Ming. Which is open source. "All without any Adobe licences."

2010년 3월 12일 18:51h4ck3rm1k3님의 의견

Thats great! I will try it out immediately.
Thank you!

2010년 3월 12일 20:26h4ck3rm1k3님의 의견

I have not looked at potlatch yet, I was fasinated that mapzen had source released and wanted to look at that.

Here is another tool that proclaims to support actionscript 3
http://www.swftools.org/

Today I did some simple experiments with compiling the mapzen code with the
haxe compiler. I did manage to get some of the code compiled after some hacking of it.

If it can be compiled with tools that support AS3 directly, even better!

thanks for the tips,
mike

2010년 3월 17일 13:40randomjunk님의 의견

Umm.. you can probably use Adobe's Open Source Flex SDK -- unsurprisingly it supports AS3 directly, and it's licensed under the MPL (which I assume meets your requirements of no adobe licenses).

That's what we're using for Potlatch 2.

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